HEK is a complicated set of tools that require Halo Custom Edition to use, as it is specifically designed to make custom content for said edition.Another option is it's CE-compatable cousin, Swordedit. It is the easiest way to edit the scenario, and allows you to change the entire layout of a map. SparkEdit allows you to move, duplicate, swap, and import items into a level.This is much preferred to swapping metas, as doing so allows for specific customization, and doesn't cause the data corruption involved with meta swapping. For example, if you went to the pistol tag in the weapons branch, and swapped the projectile dependancy to a rocket, your pistol would then fire rockets. The most common use for this program is swapping dependancies. HHT is very efficient because it has most of the capabilities as a tool such as HMT, along with it's own special features.HMT is also the only tool able to edit the Demo edition of Halo (called Halo Trial), without any extra modifications. You can also use this tool to PMI along with other advanced techniques commonly used in modding. It has the unique ability can import/export models and inject bitmaps. HMT allows you to edit various values and flags.You will need many tools to make the best mods, some of the most important and/or popular being as follows.
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